Gravity Drop
Fall through a shaft of solid platforms while a rising hazard line chases you down.
The most recently added titles in the catalogue, newest first.
Physics Arcade launched with all 30 games published together on 15 September 2026, so every title currently shares that date. Nothing here is back-dated to manufacture a release schedule. As new games are added after launch they will appear at the top of this list with their real publication date.
Fall through a shaft of solid platforms while a rising hazard line chases you down.
Thread a probe between gravity wells, collecting rings without crashing or escaping.
Climb a shaft of spires using heat, venting and whatever the wind is doing.
Balance crates on a plank resting on one pivot. Lever arm matters as much as weight.
Fire an elastic orb into a chamber and clear the targets with the bounces you have left.
Six zones, one run: gravity, bounce, balance, motion, collision and force.
Roll a heavy sphere over hills and gaps, using downhills to earn the next climb.
The same run, over six surfaces. Grip decides how fast you can go and how fast you can stop.
A sandbox with a job to do: spawn, flick, change gravity, fill the collector.
A corridor of swinging blades, each on a different rod. Walk through in rhythm.
Five stages, one physical idea each: gravity, bounce, momentum, balance, projectile.
Every game on this site is built specifically for it, on the same physics engine and the same game shell. A new title only ships when it is genuinely finished: playable start to finish, working on touch as well as keyboard, with its own local high-score record and a full game page explaining what it simulates.
That means the catalogue grows slowly rather than in bursts. There is no value in listing a game that is not finished, and there is certainly no value in listing one that does not exist — the random game picker and every "related games" list read from the same database that builds these pages, so a broken link is structurally impossible.
Games are also revised after launch — difficulty tuning, control improvements, bug fixes. When a game changes in a way that affects how it plays, its update date changes and the game page says what changed. Cosmetic changes do not touch the date, because a date that moves for no reason is worse than no date at all.
You can see the full catalogue on the games page, sorted however you like, or browse by category.