New Physics Games

The most recently added titles in the catalogue, newest first.

About these dates

Physics Arcade launched with all 30 games published together on 15 September 2026, so every title currently shares that date. Nothing here is back-dated to manufacture a release schedule. As new games are added after launch they will appear at the top of this list with their real publication date.

Gravity Medium

Gravity Drop

Fall through a shaft of solid platforms while a rising hazard line chases you down.

GravityCollision
Gravity Medium

Gravity Switch

Run a corridor where the only way past a floor obstacle is to fall upward.

GravityMomentum
Gravity Expert

Orbital Dash

Thread a probe between gravity wells, collecting rings without crashing or escaping.

GravityOrbit
Gravity Easy

Air Balloon Physics

Climb a shaft of spires using heat, venting and whatever the wind is doing.

GravityBuoyancy
Balance Medium

Box Balance

Balance crates on a plank resting on one pivot. Lever arm matters as much as weight.

TorqueFriction
Balance Medium

Marble Motion

Tilt the whole board and roll a marble past the holes to the exit.

GravityFriction
Balance Hard

Pendulum Dash

Cross a gap by grabbing swinging bobs and letting go at the right instant.

GravityMomentum
Projectile Medium

Cannon Curve

Set an angle and a power, then drop an energy orb onto the targets.

ProjectileGravity
Projectile Hard

Ricochet Lab

A direct hit scores nothing. Bank the shot the required number of times first.

BounceCollision
Projectile Medium

Spring Jump

Compress a spring, release it, and climb. Hold longer for a bigger launch.

SpringGravity
Projectile Easy

Bounce Lab

Fire an elastic orb into a chamber and clear the targets with the bounces you have left.

BounceProjectile
Projectile Medium

Planet Hopper

Every rock pulls differently. Walk around one, aim, and jump to the next.

GravityProjectile
Collision Hard

Chain Reaction Lab

Drop one trigger sphere and let momentum carry the cascade to every sensor.

CollisionMomentum
Collision Medium

Domino Physics

Lay a run of dominoes, tip the first, and find out if your spacing was right.

CollisionTorque
Collision Hard

Zero Gravity Arena

No gravity, no friction, no brakes. Every burn you make is permanent.

MomentumCollision
Collision Medium

Particle Push

Herd a swarm of light particles into a pen using a single repulsor field.

ForceCollision
Momentum Medium

Friction Runner

The same run, over six surfaces. Grip decides how fast you can go and how fast you can stop.

FrictionMomentum
Momentum Hard

Rope Swing

Fire a tether at an anchor, swing under it, and let go at the right instant.

RopeMomentum
Momentum Easy

Fluid Drift

Ride a drifting current down a channel. Your thrusters are weak; the water is not.

ForceBuoyancy
Momentum Hard

Magnet Motion

You never touch the orb. You move a magnet, and the orb answers.

ForceMomentum
Physics Puzzle Medium

Gravity Painter

You cannot touch the orb. You can only draw the world it falls through.

GravityBounce
Physics Puzzle Hard

Force Field

Place emitters, press launch, and let the fields you left behind do the work.

ForceMomentum
Physics Puzzle Hard

Pendulum Puzzle

A corridor of swinging blades, each on a different rod. Walk through in rhythm.

GravityMomentum
Physics Puzzle Hard

Physics Challenge

Five stages, one physical idea each: gravity, bounce, momentum, balance, projectile.

GravityBounce

How new games get added

Every game on this site is built specifically for it, on the same physics engine and the same game shell. A new title only ships when it is genuinely finished: playable start to finish, working on touch as well as keyboard, with its own local high-score record and a full game page explaining what it simulates.

That means the catalogue grows slowly rather than in bursts. There is no value in listing a game that is not finished, and there is certainly no value in listing one that does not exist — the random game picker and every "related games" list read from the same database that builds these pages, so a broken link is structurally impossible.

Recently updated

Games are also revised after launch — difficulty tuning, control improvements, bug fixes. When a game changes in a way that affects how it plays, its update date changes and the game page says what changed. Cosmetic changes do not touch the date, because a date that moves for no reason is worse than no date at all.

You can see the full catalogue on the games page, sorted however you like, or browse by category.