Bounce Lab
Fire an elastic orb into a chamber and clear the targets with the bounces you have left.
Every game on Physics Arcade — 30 original HTML5 titles across six categories. Filter by what you want to play, or sort and scroll. Everything here is free, runs in the browser, and needs no download.
Fire an elastic orb into a chamber and clear the targets with the bounces you have left.
Fall through a shaft of solid platforms while a rising hazard line chases you down.
A sandbox with a job to do: spawn, flick, change gravity, fill the collector.
Thread a probe between gravity wells, collecting rings without crashing or escaping.
Six zones, one run: gravity, bounce, balance, motion, collision and force.
Roll a heavy sphere over hills and gaps, using downhills to earn the next climb.
Climb a shaft of spires using heat, venting and whatever the wind is doing.
Balance crates on a plank resting on one pivot. Lever arm matters as much as weight.
The same run, over six surfaces. Grip decides how fast you can go and how fast you can stop.
A corridor of swinging blades, each on a different rod. Walk through in rhythm.
Five stages, one physical idea each: gravity, bounce, momentum, balance, projectile.
Games are grouped by the physical property that decides them rather than by theme. That makes the categories genuinely useful: if you enjoyed one gravity game, the others will ask for the same kind of thinking.
Difficulty labels describe how much the game asks of you, not how long it takes. Easy games have no instant-fail hazards and forgiving margins. Medium games expect you to understand one mechanic well. Hard games either demand precise timing or punish an unchecked plan. Expert games ask you to hold several mechanics in mind at once.
The physics mechanic filter is drawn from the game database, so it always matches what is actually in the catalogue. If you want to practise one specific idea — bounce, torque, friction, rope constraints — filtering by mechanic is the fastest route.
All 30 games were designed and built for Physics Arcade. They share one custom physics engine, one game shell and one visual language, which is why the controls, the pause behaviour and the local high scores work identically across the whole catalogue.