All Physics Games

Every game on Physics Arcade — 30 original HTML5 titles across six categories. Filter by what you want to play, or sort and scroll. Everything here is free, runs in the browser, and needs no download.

Showing all 30 physics games

Projectile Easy

Bounce Lab

Fire an elastic orb into a chamber and clear the targets with the bounces you have left.

BounceProjectile
Gravity Medium

Gravity Drop

Fall through a shaft of solid platforms while a rising hazard line chases you down.

GravityCollision
Gravity Expert

Orbital Dash

Thread a probe between gravity wells, collecting rings without crashing or escaping.

GravityOrbit
Gravity Easy

Air Balloon Physics

Climb a shaft of spires using heat, venting and whatever the wind is doing.

GravityBuoyancy
Balance Medium

Box Balance

Balance crates on a plank resting on one pivot. Lever arm matters as much as weight.

TorqueFriction
Projectile Medium

Cannon Curve

Set an angle and a power, then drop an energy orb onto the targets.

ProjectileGravity
Collision Hard

Chain Reaction Lab

Drop one trigger sphere and let momentum carry the cascade to every sensor.

CollisionMomentum
Collision Medium

Domino Physics

Lay a run of dominoes, tip the first, and find out if your spacing was right.

CollisionTorque
Momentum Easy

Fluid Drift

Ride a drifting current down a channel. Your thrusters are weak; the water is not.

ForceBuoyancy
Physics Puzzle Hard

Force Field

Place emitters, press launch, and let the fields you left behind do the work.

ForceMomentum
Momentum Medium

Friction Runner

The same run, over six surfaces. Grip decides how fast you can go and how fast you can stop.

FrictionMomentum
Physics Puzzle Medium

Gravity Painter

You cannot touch the orb. You can only draw the world it falls through.

GravityBounce
Gravity Medium

Gravity Switch

Run a corridor where the only way past a floor obstacle is to fall upward.

GravityMomentum
Momentum Hard

Magnet Motion

You never touch the orb. You move a magnet, and the orb answers.

ForceMomentum
Balance Medium

Marble Motion

Tilt the whole board and roll a marble past the holes to the exit.

GravityFriction
Collision Medium

Particle Push

Herd a swarm of light particles into a pen using a single repulsor field.

ForceCollision
Balance Hard

Pendulum Dash

Cross a gap by grabbing swinging bobs and letting go at the right instant.

GravityMomentum
Physics Puzzle Hard

Pendulum Puzzle

A corridor of swinging blades, each on a different rod. Walk through in rhythm.

GravityMomentum
Physics Puzzle Hard

Physics Challenge

Five stages, one physical idea each: gravity, bounce, momentum, balance, projectile.

GravityBounce
Projectile Medium

Planet Hopper

Every rock pulls differently. Walk around one, aim, and jump to the next.

GravityProjectile
Projectile Hard

Ricochet Lab

A direct hit scores nothing. Bank the shot the required number of times first.

BounceCollision
Momentum Hard

Rope Swing

Fire a tether at an anchor, swing under it, and let go at the right instant.

RopeMomentum
Projectile Medium

Spring Jump

Compress a spring, release it, and climb. Hold longer for a bigger launch.

SpringGravity
Collision Hard

Zero Gravity Arena

No gravity, no friction, no brakes. Every burn you make is permanent.

MomentumCollision

How this catalogue is organised

Games are grouped by the physical property that decides them rather than by theme. That makes the categories genuinely useful: if you enjoyed one gravity game, the others will ask for the same kind of thinking.

Difficulty labels describe how much the game asks of you, not how long it takes. Easy games have no instant-fail hazards and forgiving margins. Medium games expect you to understand one mechanic well. Hard games either demand precise timing or punish an unchecked plan. Expert games ask you to hold several mechanics in mind at once.

The physics mechanic filter is drawn from the game database, so it always matches what is actually in the catalogue. If you want to practise one specific idea — bounce, torque, friction, rope constraints — filtering by mechanic is the fastest route.

Everything here is original

All 30 games were designed and built for Physics Arcade. They share one custom physics engine, one game shell and one visual language, which is why the controls, the pause behaviour and the local high scores work identically across the whole catalogue.