Last updated 15 September 2026

Scope

This policy covers everything published on Physics Arcade: game pages, category pages, guides and the policy pages themselves. It describes how content is produced, checked, corrected and updated.

Originality

All written content on this site is original work produced for Physics Arcade. Nothing is spun, paraphrased from another site, or reproduced from a publisher's description.

Game descriptions are written from the games themselves, by the people who built them. That is why each one can describe what the simulation is actually doing rather than repeating marketing copy — there is no marketing copy to repeat.

Accuracy and sourcing

Physical claims in the guides are checked against established educational sources, and those sources are cited at the foot of each guide. We link to material from university physics departments, NASA educational resources and browser platform documentation. None of those organisations are affiliated with this site or endorse it.

Where a claim concerns the behaviour of a game on this site, the source is the game's own code and the value is stated as it appears there. Where a claim concerns real-world physics, it is checked against an external reference.

We do not invent statistics, studies, quotes, experts, reviews or player numbers. If a figure appears on this site, it is either a value from our own code, a figure from a cited source, or a simple calculation shown alongside the numbers it came from.

Distinguishing real physics from game physics

This is the standard we take most seriously. Arcade physics is tuned for playability: gravity is set to whatever makes a fall feel right on screen, friction coefficients are ordered faithfully but chosen for feel, and several games use values that are physically impossible because they make better puzzles.

Every game page carries an explicit note about this. Every guide states where its model departs from reality. Claiming simulation accuracy we do not have would teach readers something false, and that is a worse outcome than a game being slightly less impressive.

Editorial independence

The site is supported by advertising. Advertising has no influence on what is published, how games are described, or which games are featured. Editor's picks are editorial judgements about which games best demonstrate the engine, and they are labelled as such.

We do not publish sponsored content, paid reviews or paid placements. We do not accept guest posts. We do not sell links.

Ratings and rankings

Physics Arcade has no rating system, so no rating is displayed and none appears in the structured data on game pages. The difficulty labels are editorial judgements about how much a game asks of the player, explained in full on each game page.

"Popular" on this site means popular with you, in your browser, based on your own play history. We keep no global counters and make no claims about how many people play anything.

Corrections

Errors are corrected as soon as they are confirmed. Where an error was substantive — that is, where it could have led a reader to a false belief — the correction is noted on the page rather than made silently.

Typographical fixes, clarifications and formatting changes are made without a note. Report anything you think is wrong to editorial@physicsarcade.xyz.

Updates and dates

Published dates reflect when a page first appeared. Updated dates change only when the content meaningfully changes — a new section, a corrected claim, a revised recommendation.

We do not refresh dates to appear current. A date that moves without the content moving is a lie told to a search engine at the reader's expense.

Game descriptions and difficulty

Difficulty labels describe how much a game asks of the player, not how long it takes. Each game page explains the reasoning rather than just asserting the label, so you can disagree with it knowingly.

Features listed on a game page are features the game actually has. If a page says a game has touch controls, progressive difficulty or a local high-score record, it does.

Advertising and layout

Ad containers are placed between content sections. They are never positioned over a game canvas, over game controls, over a score display or over navigation. They are never styled to resemble game controls or site content.

The site is designed to be worth visiting with advertising blocked. Nothing is gated and no content is withheld.

Accessibility

Instructions are always available as text outside the game canvas, because content drawn on a canvas is invisible to assistive technology. Every game is keyboard-operable. Touch controls are real HTML buttons. Information is never conveyed by colour alone.

Who writes this

Everything is published under the editorial persona Alex Morgan, which represents the site's editorial standards and voice. We do not claim academic credentials, institutional affiliations or professional certifications on its behalf. Questions reach a real person at the address above.